Several years back, I delved into a gripping dystopian sci-fi novel "Waste Tide" by Chen Qiufan, which depicts the adverse consequences of mishandling electronic waste and sheds light on the economics of the recycling business. This thought-provoking novel had a lasting impact on my understanding of e-waste pollution effects and pushed me to focus on the problem space for this project to explore possible digital solutions.
To solve the problem, I followed the end-to-end human-centered design process, which included primary & secondary research, competitive analysis, task flow development, and user testing, among other steps.
After completing the sketches, I converted them into low-fidelity wireframes and conducted 2 rounds of user testing with 5 participants each. I employed a design prioritization matrix to sift through the user feedback and determine the most important changes. The objective was to identify usability issues and ensure that the app's functionality was on point.
Now that all of the design decisions have been implemented, I am thrilled to unveil the high-fidelity prototype of GadgetCycle